In an attempt to facilitate experiential eduction and cross-disciplinary learning to design students while dealing with COVID-related social distancing restrictions, three professors from Ingolstadt, Toronto and Brisbane introduced Global Design Studio (GDS). Our goal for this project was to create a platform that is accessible
for students, lecturers as well as industry partners who are involved with GDS. We designed it to be engaging,
vivid and playful.
For this project, our task was to develop a VR or AR application while keeping usability requirements in mind. We decided to develop a space game in Unity that lets you explore the asteroid belt near Saturn. Within it, you can fly around in space using a jetpack and earn points by mining the asteroids with a sci-fi sword.
For this exploratory project "Designing Touch: A creative exploration of touch interaction beyond the screen", our aim was to design a functional product that uses touch interaction but does not have a screen. We decided to design a smart cycling jersey for
professional and semi-professional road cyclists that works with a touch handle. It prevents as well as treats neck and back pain through electrical stimulation.
As part of a practical training in Interaction Design, our task was to design a weather app that addresses climate change without the use of text. Therefore, we designed a planting app within a two week sprint that informs you about seasonal fruits, vegetables and salads as well as when to water and fertilize the plants in your garden.
For this design sprint within the practical training of our lecture in Interaction Design, our task was to come up with a new interactive musical instrument. Working in a team of three, we decided to design "MusicRadar", a radar-like instrument that lets you "build" music with your hands and thereby create a visual representation of it. MusicRadar can be explored individually or as a group activity and ensures fast understanding and ease of use through simple geometric shapes and distinctive colors.
As part of our practical training in Interaction Design, our task was to come up with a new interaction concept for stoves. The background of this one month long design sprint was that with gas stoves, a user can immediately sense the current heat of the hotplates and if it is turned on or off. Therefore, our aim was to translate these feelings to modern electrical stoves.