Kevin Schott
Designing trustworthy conversational AI

UX researcher and designer working at the intersection of human-centered AI, conversational systems, and experience design.

Let's design AI systems people can understand, trust, and control.
Flagship project

Cleo — a transparent, controllable chatbot for conversational commerce

Cleo is a conversational product advisor I designed and built to address a core problem in LLM-based search systems: opacity. A hybrid architecture separates a deterministic, auditable ranking mechanism from a constrained language model, so every recommendation can be traced back to catalog evidence instead of being generated freely. The result: transparent reasoning, controllable comparisons, and decision support without sacrificing the fluency of natural conversation.

Learn more about the projectRead the paper: motivation & architecture (CHIIR '26)View usability study (MuC '26, upcoming)

Research

Conversational & explainable search

Hybrid ranking + constrained generation makes chatbot recommendations auditable, not just fluent.

Novices benefit most from combined explanations and performance categories; experts are unaffected either way.

Natural-language explanations improved perceived transparency and ease of understanding a recommendation, but didn't move decision confidence or purchase intent. Highlighting alone had no measurable effect.

Transparent by Design, Usable in Practice? A Formative Usability Study of a Conversational Product Advisor
MuC '26 workshop (upcoming)

Explanations were valued in principle but caused the single most severe usability problem in a moderated think-aloud study of Cleo.

Search & information behavior

Identified nine distinct product-search strategies across 31 shoppers, mapped to information-seeking models.

AI-generated SERP summaries can lower mental workload in academic search, but effects are context-dependent.

LLMs reduced workload for dataset discovery, but users stayed cautious about verifying results.

AI-generated summaries were the most understandable enrichment strategy and increased sharing of scientific posts.

Earlier design work

In an attempt to facilitate experiential eduction and cross-disciplinary learning to design students while dealing with COVID-related social distancing restrictions, three professors from Ingolstadt, Toronto and Brisbane introduced Global Design Studio (GDS). Our goal for this project was to create a platform that is accessible
for students, lecturers as well as industry partners who are involved with GDS. We designed it to be engaging,
vivid and playful.
For this project, our task was to develop a VR or AR application while keeping usability requirements in mind. We decided to develop a space game in Unity that lets you explore the asteroid belt near Saturn. Within it, you can fly around in space using a jetpack and earn points by mining the asteroids with a sci-fi sword.
For this exploratory project "Designing Touch: A creative exploration of touch interaction beyond the screen", our aim was to design a functional product that uses touch interaction but does not have a screen. We decided to design a smart cycling jersey for
professional and semi-professional road cyclists that works with a touch handle. It prevents as well as treats neck and back pain through electrical stimulation.
As part of a practical training in Interaction Design, our task was to design a weather app that addresses climate change without the use of text. Therefore, we designed a planting app within a two week sprint that informs you about seasonal fruits, vegetables and salads as well as when to water and fertilize the plants in your garden.
For this design sprint within the practical training of our lecture in Interaction Design, our task was to come up with a new interactive musical instrument. Working in a team of three, we decided to design "MusicRadar", a radar-like instrument that lets you "build" music with your hands and thereby create a visual representation of it. MusicRadar can be explored individually or as a group activity and ensures fast understanding and ease of use through simple geometric shapes and distinctive colors.
As part of our practical training in Interaction Design, our task was to come up with a new interaction concept for stoves. The background of this one month long design sprint was that with gas stoves, a user can immediately sense the current heat of the hotplates and if it is turned on or off. Therefore, our aim was to translate these feelings to modern electrical stoves.

My experience

My path runs from media design through UX design to human-computer interaction research. Each step sharpened the same instinct: turn what people need into concepts, flows, and decisions a team can act on. Lately that instinct is pointed at conversational AI: designing and evaluating chatbots and LLM-based systems that stay legible and controllable, not just fluent. I currently work as a Research Associate and Doctoral Candidate at GESIS – Leibniz Institute for the Social Sciences.

Work experience

Research Associate / Doctoral Candidate
GESIS - Leibniz Institute for the Social Sciences
Sep 2023 – Aug 2026
User Experience Designer
SprintEins GmbH
Jan 2022 – Jul 2023
User Interface Designer
sternundhuber GmbH digitalarchitektur
Feb 2021 – Aug 2021
Media Producer
Thieme Group
Sep 2019 – Feb 2020

Education

Applied Computer Science (Dr.-Ing.)
University of Duisburg-Essen
Apr 2024 – Aug 2026
User Experience Design (M.Sc.)
Technical University of Applied Sciences Ingolstadt
Oct 2021 – Jul 2023
Industrial Engineering in Media Design (B.Sc.)
Stuttgart Media University
Oct 2017 – Sep 2021